Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Client-side
Tags
Creators
Details
Licensed ARR
Published 2 weeks ago
More Darkness
More Darkness makes Minecraft nights and caves feel truly dark. The moon phase dynamically affects nighttime brightness — full moons cast a dim glow, while new moons plunge the world into near-total darkness. Caves without light sources become pitch black.
Features
- Moon phase lighting — Night brightness follows the 8-phase lunar cycle. Full moon is the brightest, new moon the darkest.
- Pitch black caves — Underground areas with no light source are completely dark by default.
- Per-dimension control — Enable or disable darkness independently for the Overworld, Nether, and End.
- Configurable minimum brightness — Set a floor for nighttime light (starlight, atmospheric glow) so new moons aren't completely black.
- Cave ambient light — Add a faint ambient glow in caves if full darkness feels too harsh.
- Shader-aware — Automatically disables itself when an Iris or OptiFine shader pack is active, since shaders handle their own lighting.
- Polytone compatible — Works alongside Polytone and resource packs that provide custom lightmaps.
- Respects vanilla effects — Night Vision, Conduit Power, and lightning flashes behave normally.
- Client-side only — No server installation needed.
Configuration
All settings can be changed in-game via the YACL config screen, or by editing config/more_darkness.json.
| Option | Default | Description |
|---|---|---|
| Enable Mod | ✔ | Master toggle |
| Dark Overworld | ✔ | Enhanced darkness in the Overworld |
| Dark Nether | ✔ | Enhanced darkness in the Nether |
| Dark End | ✔ | Enhanced darkness in The End |
| Moon Phase Effect | ✔ | Night brightness varies with moon phase |
| Minimum Night Brightness | 0.05 | Floor for outdoor night light (0.0–0.5) |
| Cave Ambient Light | 0.0 | Ambient light in caves (0.0 = pitch black) |
| Disable With Shaders | ✔ | Auto-disable when a shader pack is active |
Dependencies
Compatibility
- Fabric and NeoForge on Minecraft 1.21.1
- Works with Polytone and custom lightmap resource packs
- Automatically defers to Iris/OptiFine shaders when active


